On the surface, the fast paced and energetic combat mixed with the vaguely comic book art style makes it seem like more of the same from the third instalment of the Darksiders franchise. If we take a look, we can see the amount of work and effort the team at Gunfire Games put in to this project. The strides they took to make it feel like it was different enough from the first two games to stand on its own, yet still similar enough to be included in the series is abundantly clear.
Spoilers ahead for Darksiders and Darksiders 2. Read at your own risk.
In the first two instalments we took control of arguably the two most well known Apocalyptic riders, War and Death, each having an entire game dedicated to their story. I will not go into story details mainly to not spoil the story for anyone. In terms of gameplay, Darksiders 1 was a very traditional Zelda-style action adventure game, with big weapons and bigger bosses. War used big swings in his attacks, making fighting multiple enemies at once a breeze. His tank-like build allowed him to take substantial amounts of damage without ever really having to worry about his health all that much, especially after gaining a few extra health bars.
Darksiders 2 changed a lot, not just in terms of style but overall gameplay, as well. Death got a skinnier punk rocker type look and traded the giant sword and long arc attacks for dual scythes and much quicker fighting style. Also, the world was opened a great deal, splitting the story up into several different worlds, each having distinctive styles and quests. This addition to the series gave us an overall RPG feel to the game, with skill trees, side quests, and item drops, allowing the player to equip different pieces of armor and weapons. The gameplay of Darksiders 2 was much faster overall.
Darksiders 2 also gave Death the ability to traverse the world in ways that War wasn’t able to simply based on his size. Death was able to run along walls in a Prince of Persia kind of way, adding a whole new level of depth to some dungeons and the puzzles that filled them.
With the announcement of Darksiders 3 ,we learned we would be stepping into the shoes of yet another Horsemen, or in the case Horse-woman. If we look at the announcement trailer that was released back in May of last year, we were given a lot of information in just 1 minute and 44 seconds. For starters, we learned that we will be taking on the mantle of Fury, the third and only female rider out of the Four horsemen. We also find out that War is still imprisoned by the Charred Council for allegedly starting the “end war” back in first Darksiders.
Fury, unlike Death of Darksiders 2 doesn’t seem to care in the slightest about her brother’s fate, going so far as to taunt him before accepting her new undertaking. We hear the counsel addressing Fury about her main objective throughout Darksiders 3. The Seven deadly sins, pride, greed, lust, envy, gluttony, wrath, and sloth have escaped and are now causing chaos on what remains of earth. Fury’s mission, should she chose to accept it (she does), is to hunt them down and stop them.
I was lucky enough to be able to get some of my questions answered (via email) by the business and product development director at THQ Nordic & Producer of Darksiders III, Reinhard Pollice. Here’s what he had to say:
- In terms of game-play, what sets DS3 apart from the other 2 installments in the series?
Every Darksiders game has its unique take on the series’ core pillars: exploration, combat, puzzles and story. The same is true for Darksiders 3. While Darksiders 2 was a very fast-paced combat game, Darksiders 3 features more tactical combat. It also follows the quality over quantity approach when it comes to loot, focusing on a few core weapons and abilities that can then be upgraded.
Additionally, the way levels are now experienced is totally different. There’s no hub mechanic where you always need to revisit the hub before entering new areas. Instead there’s a more consistent and natural way to reach new areas and come back to places.
- Did you always know that Fury would be the protagonist of DS3?
No. There were quite a lot of options, such as using Strife or doing another game with War or Death. Or even going for a setup that featured two heroes. Ultimately, though, we felt that Fury would be the best fit for the story of taking down the seven deadly sins.
- Did you always want Fury to have a “mage” feel to her?
Yes, that idea came from the very initial ideas of the franchise ten-or-so years ago.
- Will we get a fourth game where we play as Strife?
Time will tell…
- Will all of these games eventually lead into a 4 player Co-op Game?
Also here… time will tell!
- How does DS3 incorporate itself into the series?
The story plays out at the same time as Death‘s side-story, and also somewhat parallel to the original Darksiders. It further explores what’s going on in the universe and who triggers the apocalypse.
- Will we explore the relationship she has with War and Death in this game?
Let’s just say we will focus on Fury’s character and personality in general. 😉
Darksiders 3 is easily one of my most anticipated games of the year. The super energetic gameplay and the unique art style make this a game that no one should miss. If you haven’t played the first two entries in the Darksiders trilogy then I highly suggest that you get to it. They are fun with just enough challenge to make the overall experience feel rewarding. If you’re still on the fence about buying Darksiders 3 then just remember, Hell has no Fury like a woman scorned.