After a grueling wait in line, I got to try out the new multiplayer mode in Battlefield V during EA Play. Upon arrival at the demo station, I was immediately impressed with the visuals, particularly because it was running on a high-end PC. We all had the option to play with Xbox One controllers or mouse and keyboard. As a console guy, myself, I gravitated towards the controller.
The game mode, Grand Operations, features huge maps, which isn’t unusual for Battlefield. What *was* new was the inclusion of building mechanics. Being able to build sandbags to take cover behind, build and place artillery cannons, as well as anti-air guns was a nice change of pace for Battlefield. The ability to build and place these useful items and weapons are a welcome change in a game that usually focuses on destruction.
The game mode itself took place over two rounds, or days as they’re called. Depending on which team you’re on, you must either attack or defend specific points, in traditional Battlefield fashion. What was interesting was the way Battlefield V seemed to be focused on smaller scale interactions as well as HUGE battles across the maps. There were tons of smaller-scale interactions that were isolated from the larger-scale fights. There are still vehicles, of course, and destruction still plays a huge role.
During my time playing, I saw entire buildings decimated from artillery and vehicle cannons. There isn’t total destruction like one would hope, but there’s plenty to destroy. It seems like it’s more destruction than in Battlefield 1.
I was playing on a snowy map and my goodness, it was beautiful. Maybe it’s because I’m not used to high-resolution PC gaming, but I was thoroughly impressed with the visuals. Some of the snow was dynamic, too, as it can move and pile-up based on player interaction. I took great pleasure in hiding behind a little snow mound, picking people from afar. Another nifty inclusion is the bleed-out mechanic. Upon getting downed, you can still crawl around and call out for help and possibly be revived by a medic.
As fun and as beautiful as the multiplayer demo was, I do have some criticisms. For one, the movement seemed a little stiff. Battlefield has never felt as fast-paced as something like Call of Duty, but it still seemed slow and clunky, even for a Battlefield game. It’s unclear if this is something that will be addressed in the final version, but it’s worth mentioning.
Load and spawn times were a bit excessive, as well. Again, Battlefield is a slower, more methodical game, but having to wait 30 + seconds between deaths was a drag. I’m not sure if this was deliberate or not, but I hope it will be adjusted to make for a more friendly experience. My time being out on the battlefield was a blast and I didn’t want to wait to keep playing.
The biggest issue is that my game froze on me about 3/4 through the match. I got stuck in the respawn screen and was unable to get back in the game. While this did make my session unplayable, I know it’s something that will be optimized and fixed in the end. After waiting to play for so long, though, it was frustrating to have the game crap out on me.
Despite all that, playing this demo has sold me on picking up Battlefield V. It looks amazing, plays great and the sounds are heavy and realistic. With a few minor tweaks, this could be the best Battlefield online experience yet. Stick with Gamesavvy for more E3 and Battlefield V coverage and remember to stay savvy!