Way back in may of 2012 we got our very first trailer for Cyberpunk 2077. That’s all we got for a long while but in just the last few months, CD Projekt Red has given us more information than we had received in the last 6 years combined. Monday we got a look at 48 minutes of absolutely awe-inspiring gameplay. It would take forever to break down the entire video, so we are only going to touch on a few key details; let’s get started.
OR you can watch the full video below!
If the name CD Projekt Red sound familiar, then you’re probably a fan of The Witcher series. Which you should be. The Witcher 3: Wild Hunt is currently the gold standard for Role-Playing Games (RPGs). Some of you may know them as the company that made Saints Row 2, which is arguably the best game in the series. The point is that no matter how you know the name, CD Projekt Red makes some seriously kickass games.
As we start off we get our first looks at the character creations menu. Here you can change everything from your characters looks and alias to their backstory and stats. Some things you can change to make your character look unique are gender, race, and tattoos. The background details you select will change what options are available to you throughout the game. Some of the stats you select in these menus are your typical RPG stats; strength, constitution and, intelligence. However, we do get 3 rather unique stats to put our points into which are reflexes, tech, and cool. Reflexes which I can only assume is Cyberpunk’s version of dexterity, seems pretty self-explanatory. We weren’t given that much detail on the other 2 “skills” so I can only speculate that “Tech” is linked to your hacking and engineering abilities. The final skill is simply called “Cool”. I assume this has something to do with your street cred level which we see at the very end of the gameplay. Cyberpunk 2077 also ditches the traditional class system for a more free-form leveling system. This leveling system sounds similar to that of Skyrim in the way that it let the player level how they want.
Character Upgrades & HUD
A little later on in the gameplay reveal we are introduced to the “Ripper Doc”. This is how the player acquires in-game upgrades in exchange for eddie(in-game currency). We are shown 2 body augments, the “Kiroshi optical scanner” and the “subdermal grip”. These 2 enhancements seem to work together to create our standard Heads-up Display(HUD). Honestly, I didn’t even notice the lack of the HUD until the upgrades were installed. This makes me think, maybe the game can be played without the HUD for a more cinematic feel. My hopes are that you can sell old upgrades back in exchange for a discount on future purchases.
Almost immediately after the upgrades are acquired we get our second solid look at the game’s combat; the main difference being that this time we’re in a car. As the A.I. partner takes control of the vehicle the player leans out of the window and shoots at the enemy vehicle. Eventually, the player hits the tire of the vehicle cause the driver to lose control and crash. Which tells me that each engagement won’t end the same as the last. This makes more some interesting possibilities.
It wouldn’t be an RPG without dialogue options. Several times throughout the 48-minute video we are shown how the different dialogue options could change the course of a simple conversation. It seems most interactions have several paths you can take sometimes peace may be the safest option. You can try the path of the diplomat but when diplomacy inevitably fails make sure you bring the bigger gun(sorry my American is showing).
No RPG is complete without a solid inventory system; which we don’t really get a good look at until around minute 40. Even with this quick look, you can infer that we will be getting unique pieces of gear we can equip to customize the game to our playstyle. We are shown the stats of a gun before picking it up. This shows that we can decide if something even worth using an inventory slot on.
Mantis Blades. That is all.
The world of Cyberpunk 2077 reminds me a lot of Blade Runner, which is actually a very good thing. We already have so many RPGs set in medieval fantasy worlds, so seeing a company go in the opposite direction shows growth in an industry that currently feels very stagnant. Two of the biggest, and most repetitive genres of video games, are First Person Shooter(FPS) and Role-playing Games. The team at CD Projekt Red has taken the best parts of both genres and mashed them into the potential masterpiece that is Cyberpunk 2077. This will be a day one buy for me. Let us know what features have you excited!