It’s Call of Duty season. For those of you that aren’t familiar with how much I love talking about, thinking about, and yelling at Call of Duty, this is the time of year when I am truly alive. Having sunk my teeth into the newly released Call of Duty Modern Warfare, I am prepared to share my thoughts on how multiplayer in the latest title holds up.
Firstly, this is good ol’ boots on the ground combat. No boost jumping, no wall sliding… modern warfare needs modern FPS gameplay. Call of Duty is at its best when it isn’t trying to be other games and focuses on making really good Call of Duty games. WWII was a fantastic example of this and was probably one of the most fun MP COD experiences in the last several games for me. Modern Warfare is making a very good case for itself.
I want to look at the game experience as a whole more than breaking down and reviewing each piece like I normally would. In all honesty, there isn’t much about this game that is new or innovative to me. It’s Call of Duty, and every aspect of it showcases that. What stands out about Modern Warfare is how polished it is. Infinity Ward took everything they had been doing for the last several years, stripped it down to the essentials, and made sure those essentials were as amazing as they could possibly be.
All the good parts are there exactly how you remember them, but better. Game modes organized in an easy to navigate the menu. They’ve trimmed down the available modes to most of the classics and variations on them, like Cyber Attack which is basically Search and Destroy, and Realism, where all HUD elements are removed from TDM. There’s no Kill Confirmed right now, but I’ll just have to live with that.
The weapon upgrades system actually lets you customize your weapon classes and attachments more effectively (now you can add up to 5 attachments on a weapon without being limited by perks you have equipped). Killstreaks are back, but if you prefer scorestreaks, it’s ok because you have the option to switch back. The dreaded loot boxes are gone and replaced by missions that reward you with unlocks by actually playing the game.
“Speaking of playing, what’s that like, Emily?” Well, I’m glad you asked, internet stranger. Playing the game is smooth af. Movement is effortless, as is maneuvering weapons. Everything feels detailed and precise. The respawn animation makes getting back in the game feel like it is barely a wait, so I can get back to being spawn killed that much quicker. Joy! The only real complaint I would have about MP so far is the maps.
For the first several games, I thought I kept playing the same map, but it turns out they just all have a pretty similar vibe. I know they are entirely different in terms of size and shape, but map variations are my favourite part of exploring a new Call of Duty game, and I felt a bit underwhelmed. That being said, they are graphically beautiful and very detailed. I’m sure I’ll come to love and appreciate them all well enough until they release Nuketown.
All in all, for a soft reboot of the series, they did an excellent job of taking what made Modern Warfare a fan favourite and perfecting it. It is simple, clean FPS fun. Is it different or innovative in any way? No, but I don’t think a reboot needs to be, and I also don’t think Call of Duty does well when it tries to be anything but Call of Duty. If you like multiplayer first-person shooters, Modern Warfare is the luxury vehicle of MP FPS. It does all the same things, but cooler.