Exploration and discovery are aspects that really make a video game for me. Role-playing games are my go-to genre because they so heavily rely on exploring an exciting world for myself. When imagining somewhere strange, exciting, and far off we collectively tend to think of space. Space has long been a popular setting for exciting fictional stories (there are a few big examples I’m sure you can come up with off the top of your head), and video games aren’t any different. Space is something so vast that we know so little about, and game creators can come up with any number of interesting stories. Space RPGs have become exceptionally interesting, with the ability to fly spacecrafts, explore planets, and meet (sexy) aliens.
One such game comes from the studio behind Fallout: New Vegas, Obsidian Entertainment. The game is called The Outer Worlds, a first-person RPG, unlike the isometric perspective of their more recent successful IPs such as Pillars of Eternity. The plot of the game follows the player as they awaken from cryosleep decades after crash landing on a distant planet, in a future where megacorporations have ultimate control of colonized space. Sound cool so far? It gets better! As you explore the colony you find yourself in, you encounter various factions, alien life, and monstrous creatures. Some of the people you meet will also join you on your adventure, as companions with their own quest lines to explore. Where you go from there is up to you!
Obsidian knows how to make a good role-playing game, which is what really excites me about The Outer Worlds. It isn’t just character creation, the ability to customize your home base (in this case a spaceship), or interactions with companion characters that they excel at.
A big part of the appeal for this game is the way the story changes based on your decisions. You can be a hero, a villain, or generally ambivalent towards all of it. Whatever path you decide to travel on will impact the story. This is a mechanic that Obsidian really showed off in the first Pillars of Eternity game, and improved on in PoE: Deadfire, so I’m very excited to see how they work that into a first-person game.
The team at Obsidian knows how to craft a game world you can play in, and now they’re doing it in SPACE. Who hasn’t dreamed of exploring the far off reaches of the galaxy and writing their own story, whether it’s as a hero or a villain?
What I love most about PoE is really how individual you can make your character’s story entirely based on your dialogue and in-game choices. Good writing and a variety of interesting quests that give you options, rather than railroad the game for you, really stand out in everything they create, and I’m certain The Outer Worlds won’t be any different.
From the footage shown, the game looks like Fallout combined with something straight out of a Douglas Adams novel. Bright colours and beautiful otherworldly scenery are coupled with a satiric sense of humour that is said to be reminiscent of Fallout: New Vegas. I love a game that pairs serious themes with a bit of humour, and this gives me hope that I’ll be pulled into this game and not want to leave. Give me dark commentary on where our world is going, but then let me react to it by punching someone in the face while making a clever quip.
The Outer Worlds puts you in charge of the story on Xbox One, PlayStation 4, and Microsoft Windows on October 25, 2019.