ONINAKI was not a game that I heard about through the grapevine after E3 and knew next to nothing about, and while I was interested from the little of it that I saw, I didn’t keep up with the game’s flow of news. However, when the demo came out, I felt that I should give a try to see if it felt engaging as the idea of fighting demons in 2 worlds was interesting.
The story of ONINAKI revolves around a boy named Kagachi, who loses his parents when he is very young. The people around him say he has to let them go, and you can tell that this is affecting him, as this also causes him to have a lack of empathy due to him acting very emotionless towards a couple that has lost their child. He can’t mourn, because of the fact that this could affect his parents passing over into the next life because they might lose their way towards to the next life, and it’s an interesting concept that I think for the purposes of this demo. It’s told well, giving us an introduction to the world and it’s the universe.
The game plays like an action RPG, where your weapons and skills are determined by the demons that you have equipped. The demo gives you 2 deamons to play with Aisha and Zaab, who you can learn more skills for, such as a super jump, a super slash, as well as a dodge mechanic such as a basic jump or dash. This does add another layer of tactics to combat against bosses and bigger enemies as you don’t have a full a move set as you would in action games. However, I would still say this game is easy on normal difficulty. Basic mooks gave me no trouble, and even bigger enemies became easier with enough grinding, making the gameplay a bit mindless at times.
One of the common themes of ONINAKI is the link between the world of the living and the world of the dead. I personally think that this shows well in gameplay and the story. The gameplay requires that you switch between the worlds of the living and the dead in order to defeat monsters and traverse through different areas. I find that to pretty cool, especially with the contrasting visual styles of each world. It’s also useful for grinding, as defeating a set of enemies in one area doesn’t mean that they are defeated the other world
ONINAKI’s demo gave me a great taste of the world, and I really can’t wait to see what is next for Kagachi and his fate between the worlds of the living and the dead.