Character Customization In The Division 2
First, let’s talk about the Division 2’s character customization. As you might know, the customization choices were very limited in The Division–gender, face, and tattoo customization only–but it seems like the predecessor has many more choices for us to create our own personalized agent. In the private beta you were only able to choose a gender and the rest you had to randomize but after clicking randomize so often, I was able to see the choices you will have once the game is released.
The gameplay felt exactly like The Division, and the interface is pretty similar too. I personally enjoyed the PvE side of the beta the most, even though I only got a tiny glimpse of the story, which seems to be about taking back Washington from the Hyenas, little by little. The skills available were: the turret, the seeker mines, and the new drones. My personal favorite was the turret, but I did appreciate the healing variant of the drone. Later during the beta, you could choose between 3 endgame characters with different specializations to redo a story mission. You could choose between a Survivalist with a crossbow, a Sharpshooter with a Sniper Rifle and a Demolitionist with a Grenade Launcher as Signature Weapon. All Signature Weapons need special ammo which was rare to find during the beta. After completing this mission on hard with a Sharpshooter and a full team, I can say it was quite challenging and it took us over 30 minutes but it was great to fight hordes of enemies and occasional bosses with friends.
During the beta you could try one of the three Dark Zones. The Dark Zone is a contaminated area where you will be attacked by NPCs and sometimes even players. Going into the these Zones is risky because any player can kill and steal your loot, which you have to extract by Chopper in specifically marked areas. Even though it is dangerous, the loot is often worth it. For me, it didn’t feel much different from the previous Dark Zone, but a few changes caught my attention. The entry point was guarded by turrets so rogue players have a harder time to spawn traps; but if they stay in cover or stay a little further away, it is still too easy to kill players who just entered the Zone.
You can now go rogue by opening or stealing from chests, hacking, opening DZ drops, and by the usual killing. As your DZ level increases you can choose Dark Zone perks like gaining more experience or being able to find and hold more loot are available every 5 levels and can be taken at the Base of Operations.
During the private beta, Matchmaking for the Dark Zone wasn’t available, which is why my team consisted of just 2 players. Every player squad we would meet ambushed us, either while fighting NPCs, during extraction, or before the entry point. Another time, we were a 3 man team and we rarely got attacked and if we did, we killed them. Conclusion: Don’t go into the Dark Zone with less than 3 members if you want to extract any loot or stand a chance against full teams.
A new PvP mode called Conflict was included, which feels like a 4 Vs 4 Team Deathmatch. Personally, this mode felt really unbalanced even though the stats are supposed to be normalized. I am not sure if the map, abilities, or stats were what made it feel so unfinished or perhaps the long loading times between each match made it hard for me to like this new PvP mode.
Besides being disconnected from the game and having to load back in a few times, the beta went smoothly. I personally enjoyed the PvE side way more than the Dark Zone or Conflict which seemed to need a little more balancing and maybe team adjustments. People who enjoyed The Division are most likely going to enjoy The Division 2 as well, or at least, the PVE and Dark Zone since Conflict is new.
Ubisoft has announced that a public beta will begin March 1 through March 4, for those who missed the private beta or want to play some more of the game. The Division 2 comes out on PC, PS4, and Xbox One on March 15th, 2019.
If you had a chance to play the private beta; What are your thoughts?